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Only numbers from 0-20 have samples attached to them, after that we only record the 10's, 100's, and 1000's place numbers. This is the default code page on American English installs of Windows and maybe the same code page used on most western translations of windows as well. For now, we should support anything in the Windows-1252 code page (ISO 8859-1). You can use this text file to translate the spotter packs into different languages, but you will be limited in what characters we support. If you remove all message id's for a given call from the file then we will fall back to the base spotter for that call, so if you want to remove a call from your pack use NULL's to zero it out rather than deleting it from the file.
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You are free to change the text or add/remove calls from the file as you want. This is an easy way to quiet down a call you feel happens too often (you've got wheel damage, etc)Īttached is the spmsg.txt file for our base spotter. You can zero out a call by replacing the sound file and text in the spmsg.txt file with the words NULL. We will choose at random between the provided messages when making a spotter call. You can attach up to 100 different wave/text pairs to each unique id. The spmsg.txt file allows you to attach a wav file and text string to a particular spotter message-id. Samples can be named any way you want, just use the spmsg.txt file to connect a spotter message-id to each sound file. We ship our own samples at 5512 Hz and 8 bits per sample, but you can use 16 bit samples and any bitrate you want as long as it is mono. Samples need to be recorded as mono uncompressed wave files. You can adjust how the spotter works by looking in the section of the app.ini file found in \iRacing\ Note that you need to reload the sim to get the new pack to load. Once installed you can switch packs by selecting them from the Voice Pack dropdown in the sound tab of the Options dialog. The name of the subfolder will act as the name of the spotter pack in the sim. Spotter packs are installed into a subfolder of C:\Program Files (x86)\iRacing\sound\spcc\. Spotter packs can not create new spotter messages, but they can be used to modify the existing messages either to add color or to translate them into a different language.
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Sound packs consist of a collection of audio samples along with a spmsg.txt file that stores the corresponding text. Users can make their own spotter sound packs for our sim. Solution home In Sim Sound Creating custom spotter packs
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